A first-person horror game about a radio station that keeps broadcasting after everyone has gone.
A first-person horror game about a radio station that keeps broadcasting after everyone has gone. The team has a playable build on Roblox today. This campaign funds the work that turns it into a finished game: the full map, the core loop, a balance pass, and a public launch.
Nothing is paid out in one lump. The raise is split across four milestones, and each one only releases when the studio ships the thing it promised and shows it. If a milestone is missed, the money still sitting in escrow goes back to backers, pro rata.
The game will be free to play on Roblox, for everyone, backer or not. What backing buys is everything around it: your name in the game, access to every milestone build before launch, a vote on what ships next, and — at the top tier — a design session where you name something that stays in the map.
Your name in the game on launch day, plus the backer-only devlog.
Play every milestone build before the game opens to everyone.
Join the private playtest, and vote on which features ship next.
A printed art poster and the soundtrack, sent to your door.
A design session with the studio. Your landmark is named and it ships.